Sound environment designing on Vent.X
Air terminal devices for sound-critical spaces such as schools, offices, hospitals and apartments can now be designed down to the slightest yet important details as sound environment design is launched for Vent.X.
In addition to devices’ airborne sound one can now simulate the entire room’s sound environment containing multiple devices, various device combinations and various device placements. The highly advanced selection tool counts alterations of room dimensions as well as hardness of the surface materials into reverberation.
Simulating airborne sound and room sound level
Devices’ airborne sound is gradually visualized as a surrounding halo for quick checking if a certain level is surpassed within the occupied zone, highlighted in yellow. The reference point can be dragged by its axes to view the exact sound level anywhere in the room or one can insert its coordinates.
Devices’ number and placement within the room as well as in relation to other devices is calculated in the sound level of the reference point. Sound level is calculated as a function of distance that also notices devices placed next to walls and increases the room sound level with respect to the absorption factor.
Also, device-specific reverberation radius is calculated.
Multi-device support and changing device size in simulation view
What’s more, device sizes can now be changed in the throw-pattern or sound environment designer views and multiple devices can be added into the same design. The added devices are initially selected using matching airflows with the first chosen device. The device specifications can later be changed in the simulation view.